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Spellblights
Gaining Spellblights
Optional Ways to Acquire Spellblights
Removing Spellblights
Description of Spellblights
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An entry marked with this has additional sections within it.
Optional Ways to Acquire Spellblights
Source
Ultimate Magic pg. 94
GMs may choose to include the following methods of acquiring spellblights.
Antimagic Field
: The first time a spellcaster attempts to cast a spell within an
antimagic field
, there is a chance she will spontaneously gain a major spellblight. The caster must succeed at a Will saving throw (DC 15 + the caster level of the antimagic field or DC 23 if there is no caster level for the effect).
Arcane Spell Failure
: When a spellcaster fails an arcane failure check by rolling a 5% (a roll of 01–05 on the spell failure roll) or lower, she has a chance of becoming afflicted with a spellblight. The failed spellcaster must succeed on a Will saving throw (DC 15 + the spell’s level) or gain a spellblight. A failed spell of 4th level or lower results in a minor spellblight, while a failed spell of 5th level or higher results in a major spellblight.
Crafting Magic Items
: When a spellcaster is crafting a magic item, and fails the skill check to create the item, the GM can choose to give the caster a spellblight instead of having that check result in a cursed item. Determine the spellblight randomly based on the caster level of the item she was attempting to create. Creating an item with a caster level of 10 or lower gives a random minor spellblight, while creating an item of caster level 11 or higher gives a random major spellblight.
Spell Turning
: When a spellcaster is warded with a
spell turning
, and so is the creature he or she attacks, such occurrences usually create a resonance field as described in the spell’s description. Instead, the spellcaster who cast the original effect can choose not to create the resonance field and both spellcasters are affected by a major spellblight. The spell that triggered the resonance field drains away without effect.
Teleportation Mishap
: A spellcaster who casts a teleportation spell that results in a teleportation mishap has a chance of gaining a spellblight. The spellcaster who cast the teleportation spell must succeed at a Will saving throw (DC 15 + the spell level of the teleport) or gain a major spellblight.
Use Magic Device
: When a spellcaster rolls a natural 1 while attempting to use a magic device with the Use Magic Device skill, she can choose to risk gaining a minor spellblight instead of not being able to activate the item for 24 hours (Will negates DC 10 + item’s caster level).